﻿using System;

namespace Rvz.Game.Main.Rules.Waves
{
    public class WaveLevelThree : IWaveLevel
    {
        public string LevelDescription { get { return "Level Three"; } }
        public int TotalZombiesOnLevel { get { return 50; } }
        public int MaxZombiesOnScreen { get { return 25; } }
        public float ZombieToughnessModifier { get { return 1.4f; } }
        public float ZombieSpeedModifier { get { return 1.4f; } }
        public float ZombieDamageModififier { get { return 1.4f; } }
        
        public IWaveLevel TransitionToNextLevel()
        {
            throw new NotImplementedException();
        }
    }
}
